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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 100
Quick switching between layouts
You can quickly switch between different layouts by using the drop-down list located in the
top row of buttons. You can also switch layouts using Window > Layout, choosing from
the list of available layouts.
Make sure to save your custom layouts in the Maxwell/layouts directory on your computer
so that they appear in the list. You need to restart Studio for a newly saved layout to
appear in the list.
Setting a custom layout as default
Saving any layout as “defaultlayout.stlay” will make it the default layout when Studio is
launched. It is recommended that you rst rename the “defaultlayout.stlay” le in the
Maxwell folder if you later wish to reload the original default layout.
A set of layouts comes in a layout folder with the Maxwell installation. These layouts are
focused on various specic uses of the software, like mapping, rendering or editing.
12.01.04 Panel Types
Maxwell Studio provides different panels for different functions. The panels can be opened
or closed using the Window menu or right-clicking in the title bar of a panel.
F.01 Panel Types
Viewport: Choose for a perspective or orthographic camera viewport.
Materials list: List of materials available in the scene.
Material Editor: Advanced editing of the selected material.
Material Browser: Browse material libraries, or access the MXM gallery.
Environment settings: Physical sky/ SkyDome/ IBL lighting options.
Render Options: General rendering options.
Object list: List of all objects and groups of objects in the scene.
Object Parameters: Parameters of the selected objects or instances.
Cameras List: List of cameras in the scene.
Camera Parameters: Parameters of the selected camera.
Console: Console messages.
History: List of changes made in the scene.
Instances: List of instances for the selected object.
Textures Panel: List of textures in the scene.
Most of the panels are divided into subsections to display the information more efciently.
Click on the section’s name to expand that section and click it again to collapse the section.
Some panels – like the Camera and Object List panels – are disabled if you do not have a
camera/ object selected.
See the list of available panels in the Window menu
Numerical Input
The numerical input can be edited by typing in new numbers or clicking the up and down
arrows. You can also use the MMB (middle mouse button) and drag over the up/ down
arrows to scroll the setting. Alternatively you can use the scroll wheel of the mouse. Press
Ctrl while using the MMB to scroll faster through the numbers.
*The Ctrl key in Windows corresponds to the Cmd key in Mac OSX, so wherever the Ctrl
key is used on a shortcut, Mac users should use the Command key.
For numeric elds that are related, such as the Position/ Rotation/ Scale numerics in the
Object Parameters panel, you can also type in a value just for X Position, and hold Shift
while pressing Enter. This will copy the value you entered to all three position elds. You
can also press Shift + MMB when hovering over the up/ down arrows to change all the
related elds at the same time.
Right-clicking in a numeric eld brings up a menu with the option to set the Decimal
Precision. This way you can customize each numeric eld to your needs. Some elds may
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