Arrow Group Industries LM86 Manual do Utilizador Página 70

  • Descarregar
  • Adicionar aos meus manuais
  • Imprimir
  • Página
    / 167
  • Índice
  • MARCADORES
  • Avaliado. / 5. Com base em avaliações de clientes
Vista de página 69
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 10. Maxwell Materials | 70
Maxwell Render has a highly sophisticated set of parameters designed to simulate both
surface and subsurface scattering. You will nd Subsurface Properties for each BSDF as a
collection of parameters under a collapsible rollout. These parameters are:
F.03 SubSurface Properties panel
Scattering: Scattering color is the reectance of inner particles causing subsurface
scattering. This means that the incoming light will be reected/ scattered in this color.
Coef: This coefcient denes the amount of particles inside the medium. Coef=0
(default) means there will be no subsurface scattering. In other words, the rays will
pass through without hitting a particle. The higher the coefcient value, the more
opaque/ less translucent the medium is. For example, lemonade is more translucent
while marble is more opaque.
Asymmetry: Asymmetry denes the isotropy of scattering. Asym=0 (default) means
that light rays will be scattered equally in all directions. A negative value will let the
light rays go through while a positive value will send the rays backwards. Besides
the volumetric subsurface scattering just explained here, Maxwell Render also has
a Single Sided mode which helps you simulate thin translucent materials like paper,
leaves, and lampshades. The remaining parameters under this rollout only control
Single Sided scattering.
Single Sided: When this checkbox is ticked, Maxwell Render will disregard the volume
of your object and consider it a hollow polygon surface with a virtual thickness. The
aforementioned SSS parameters are also valid in this new mode. The value sets the
virtual thickness of your surface in mm. You can also use a thickness map for more
complicated effects.
Min/max: These values dene the minimum and maximum virtual thickness and are
only available when a thickness map is used. The thickness map will be treated as a
grayscale map using this given range. When this checkbox is ticked, Maxwell Render
will disregard the volume of your object.
While the parameters under Subsurface Properties dene the characteristics inside the
medium, they are not enough to give the material its nal look. We also have to specify
the properties of the light ray that enters the material. Here, transmittance, attenuation,
Nd and roughness play key roles.
Vista de página 69
1 2 ... 65 66 67 68 69 70 71 72 73 74 75 ... 166 167

Comentários a estes Manuais

Sem comentários