
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 9. The core rendering application | 45
9.02.04 Globals
This checkboxes allow you to easily disable/enable the Motion Blur, Displacement and
Dispersion calculations on your render, without the need of editing the scene or its
materials.
9.02.05 Channels
Several render channels are available, useful for compositing tasks. The output will be
saved in the same directory as set in the Output options.
• Channels: Allow you to determine if you want your channels to be
exported as independent les (Separate), or embedded in one single le
(Embedded) in the formats that allow extra buffers, like exr or tif. The
Alpha channel can be embedded in the tga, png, tiff and exr formats.
• Render: Output the main render image. You can choose between three main render
types.
• Diffuse+Reections: Which is the usual complete render. Output the whole
render including diffuse and reections.
• Diffuse: Output and imagen containing only the diffuse color of the surfaces.
• Reection: Output an image containing only the reective component of the
surfaces.
• Alpha: Output the alpha channel. The alpha channel is a black & white image
containing information about where a specic object exists and where it does not. It
is useful as a clipping mask when you want to isolate an object and composite it with
another object (for example: clipping a car render and pasting it over a photograph).
It is also possible to render a completely white alpha for transparent objects with the
Opaque option. If this option is unchecked, transparent materials will render with a
transparent alpha.
• Z-buffer: Output an image representing scene depth within the two values specied
in the Z-buffer range. The range is in meters. For common usage, you should specify
the range from the camera to the farthest object in your scene. This is useful to create
a depth of eld effect as a post process in an image editor that can use a Z-buffer
image to extract depth info.
• Shadow: Output a shadow channel. This channel is a grayscale image that represents
the shadows received by objects that have a material applied to them with the “Matte
Shadow” option turned on. This is useful to composite the shadows cast by a rendered
object into a photograph. The “Matte Shadow” option must be enabled for the desired
shadow-catching material. This can be done in the Material Editor of the specic
material (see chapter about Materials).
u
Note:
Multishadow
: If the Multilight feature is enabled, Maxwell exports all the shadow
buffers corresponding to each individual light emitter separately during the same render
process, giving you an extraordinary control over the composition during the post-production
process.
• Material ID: Output multicolored material silhouettes. This is useful for easier
selections in a 2D image editor when you want to edit only specic materials in the
rendered image.
• Object ID: Output multicolored object silhouettes. This is useful for easier selections
in a 2D image editor when you want to edit only specic objects in the rendered
image.
• Motion Vector: Output the x,y,z translation of each pixel. Useful to apply motion
blur in compositing as a post process.
• Roughness: Output an image containing the Roughness value of the materials in the
scene. High Roughness materials will appear white in the image, while low Roughness
materials will appear dark.
• Fresnel: Output an image containing the Fresnel information of the surfaces.
During the render, you can display the specic render channels that you’ve requested by
hovering over the channel buttons in the render view.
To switch the channel displayed, it is enough to hover over the channel button instead of
clicking it.
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