
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 5. Cameras | 21
more pronounced the motion blur will be.
However, for animations – when replicating a lm camera – the shutter speed is
generally xed to a certain speed, usually 24 frames per second (1/24). Since lm
cameras cannot control the amount of motion blur by changing the shutter speed,
they instead have a rotating disc with an adjustable pie-shaped cut-out on it, which
controls how long each frame is exposed. The width of the cut-out is called Shutter
Angle, and is expressed in degrees. Fully open (180 degrees) will yield the maximum
amount of motion blur, while a very narrow setting (say, 15 degrees) will produce
very subtle motion blur. This feature automatically translates your usual ISO/ Shutter
speed settings in combination with the Shutter Angle, so your animation exposure will
match your still image exposure, while producing the proper amount of motion blur.
Maxwell Shutter (exposure) = FPS (frames per second) * 360 / Shutter Angle.
Shutter Angle = FPS * 360 / Maxwell Shutter (exposure).
% of motion blur = Shutter Angle * 100 / 360.
• Frame Rate (fps): Frames per second in the rendering camera.
5.06 Shift Lenses
• Offset (%): This parameter allows you to offset the lens position horizontally and
vertically. It can be useful to correct geometric perspective distortion.
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