
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 5. Cameras | 18
5 CAMERAS
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Note: In order to unify the look of this manual, the screenshots in this chapter were
taken from the Studio interface, so they may have a slightly different look or position in
other 3D platforms.
These are the main parameters you should take into consideration:
5.01 Position
F.01 Position
• Camera Position: X, Y, Z world coordinates of the location of the camera.
• Target: X, Y, Z world coordinates of the target of the camera.
• Focal Distance: Distance from the camera to the camera target. The camera target
represents the point where your render will be in perfect focus.
• Roll Angle: Rolling angle of the camera (in degrees).
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