Arrow Group Industries LM86 Manual do Utilizador Página 110

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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 110
Film Back
Focal Length (Lens size)
Angle of view (Field of view)
F.01 Camera concepts
By default Maxwell Studio has a standard perspective visualization mode that acts like
a camera, but without all the possibilities of a real Maxwell camera. It is not always
necessary to create a camera for your scene, but we do recommend it. It will give you
more control over the nal look of the image.
Use the viewport menu (right-click in the viewport) and choose “New Camera”, or press
CTRL + Shift + C, or right-click in the Cameras List panel and choose “New Camera”.
This will create a camera with the point of view of your current perspective view. You can
create as many cameras as you want.
* The Ctrl key in Windows corresponds to the Cmd key in Mac OSX, so wherever the Ctrl
key is used on a shortcut, Mac users should use the Command key.
Once a camera has been created, the camera frustum is displayed in the viewport as a thin
yellow frame. To switch to a camera viewport, click the Viewport Switch icon in the upper
left corner and choose the desired camera or double click on the camera in the Cameras
List panel.
Camera frustum (Yellow frame)
The camera frustum is adapted according to the resolution of the image set in the Camera
Parameters panel. When the render is launched from the camera view, only the region
inside the frustum is rendered. The same applies when you launch a viewport render.
Selecting a camera in the Camera List panel will display the properties of that camera in
the Camera Parameters panel.
F.01 Camera Frustum
Moving a Camera
Switch the viewport to “Camera View” and rotate, pan or zoom the view as explained
earlier (ALT + mouse). This mode only affects the origin of the camera. In order to pan
or rotate the camera as well as the target of the camera, use the shortcut ALT + SHIFT
+ mouse.
The camera can also be moved using its translate handles. Select the camera from the
Camera List panel, and press the move icon from the top row of icons. The translate
handles appear and you can move the camera without moving its target.
You can use the ‘L’ key on your keyboard to go through different camera move modes. By
default only the camera will move when using the transform handles.
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