
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 103
• Camera selector: This drop-down lists all the cameras that are available in your
scene. Use it to select the camera you want to be rendered in the Interactive Preview.
You can freely navigate in the Interactive Preview window with the Studio navigation
shortcuts (Alt+LMB to orbit, Alt+MMB to pan and Alt+RMB to zoom) to explore your
scene in detail. To revert to the original camera position, select the camera in the
Camera selector drop-down.
• Options menu that allows you to access some interesting features:
• Set Camera View: You can freely navigate in the Interactive Preview window with
the Studio navigation shortcuts (Alt+LMB to orbit, Alt+MMB to pan and Alt+RMB
to zoom) to explore your scene in detail. If you nd a view that you like, you can
set it to be the camera position. To make your camera take on your interactive
preview view, choose the Set Camera View option in the Options tab, and your
camera in Studio will move to your current preview view.
• Isolate Selection: When this option is enabled, only the selected object will be
rendered in the Interactive Preview. It is very useful for getting faster feedback
when adjusting one particular object. Disable this option to render the whole
scene in the Interactive Preview.
• Save Image: You can save the preview render to disk in any supported image
format using this option.
• Settings: This opens the Interactive Preview settings menu, which allows you to
set the quality of the interactive render, by adjusting the target Render Time (for
the interactive render) in seconds, the target Sampling Level, and the rendering
quality in a 1 to 5 scale, which affects the preview images antialiasing level - lower
quality gives you faster and rougher previews. The quality level does not affect
the quality of the global illumination or any other lighting or rendering feature.
Preview Option Panel
12.03 Objects List, Instances List and Objects Parameters
12.03.01 Objects List
The Objects List is a panel where the groups and objects in the scene are listed in an
Internet Explorer-style interface.
F.01 Objects List
The objects panel is organized into columns, from left to right: Hide/ Unhide, Lock/ Unlock,
Object, Material, and Multimaterial.
Each column can be re-sized by clicking on and dragging the column separations. The
Hide/ Unhide and Lock/ Unlock icons at the top of the columns can be used to quickly hide/
unhide or lock/ unlock the items in your scene. The material column shows which material
is applied to your object/ group and the Multimaterial column shows which objects have
multiple materials applied to them.
Right-click in the Objects List to view the available tools:
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