
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 10. Maxwell Materials | 60
F.01 The Stacked layer system
10.03.01 Material properties
F.01 Material Properties
Click on this row to get an overview of the parameters that can be applied to the whole
material.
• Global Bump and Normal map: You can specify a global bump/ normal map which
will affect the whole material, alongside the bump of each individual BSDF.
• Global Displacement: Allows you to specify which displacement component
belonging to a Layer should be used when rendering. Even though you can apply
one displacement component per Layer, only one of them will be used for rendering.
• Dispersion: Enable/ disable the dispersion calculations. For more information about
dispersion see the Abbe section of the BSDF Properties chapter.
• Shadow and Matte: Enable/ disable the shadow catcher and matte properties for
this material. Special features chapter shows an example of the use of these two
properties for compositing purposes.
10.03.02 Layer properties
Click on a Layer folder to set the parameters that affect each particular layer. You can set
the layer opacity, use a texture mask, or set the blending mode to control the blend of this
layer with the layers underneath it.
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