
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 18. Appendix V. Glossary | 160
Attenuation distance: Attenuation is the reduction in amplitude and intensity of a signal.
As light travels through a material, it loses energy. The Attenuation distance parameter
in Maxwell Render allows you to specify how far light can move through an object before
losing half its energy. For example, if you have a 2 cm thick glass window, and you set the
Attenuation distance to 2 cm, the light shining through the glass on the other side will be
half as bright.
BSDF: BSDF, or Bidirectional Scattering Distribution Function, is a set of mathematical
functions that describe how light interacts with a material. These functions can describe
opaque, transparent and translucent materials and their surface properties such as
roughness, color etc.
Burn: An image is burned when its contrast is raised too much, and it results in the image
containing uniform blobs of color, black, or white where there actually should be detail.
In Maxwell Render, Burn is a tone-mapping parameter that controls how fast the image
is over-exposed.
Camera Frustum: Generally, the eld of view of the camera. The Camera Frustum in
Maxwell Render is indicated by a yellow frame. Anything inside this frame will be rendered.
Channels: Rendering information can be stored separately in different images or
channels, and this is usually done for compositing purposes. Maxwell Render can split
the information obtained during the rendering process and produce independent Shadow
channels, Alpha channels, Material Id channels, Object Id channels, Z-buffer channels,
Motion Vector channels, Diffuse channels, and Reection channel, as well as the
complete composed image.
Clip map: A texture with completely black or completely white pixels only. It can be
used in Maxwell Render as a Layer weight to determine which parts of a material should
be made visible (white areas) or invisible (black areas).
Depth of Field: Depth of Field, or DOF, is the area in front and beyond the camera
focal distance (the camera target) where the objects will appear in focus. The camera
parameters that affect the DOF the most are the f-Stop and focal length settings. Other
variables such as lm width/ height and distance of the camera to the subject will also
affect the DOF.
Diaphragm: In photography, a diaphragm is a thin opaque structure with an opening
(aperture) at its center. The role of the diaphragm is to stop the passage of light, except
for the light passing through the aperture. The diaphragm is placed in the light path of a
lens or objective, and the size of the aperture regulates the amount of light that passes
through the lens. Its diameter is controlled by the f-Stop parameter. The smaller the f-Stop
value, the bigger the diaphragm opening, and viceversa.
Diffraction: This is an effect that happens when light goes through small holes, causing
interference patterns. All lenses exhibit diffraction, especially when the camera lens is
pointing straight at a strong light source such as the sun. Diffraction is also known as
glare.
Diffuse: The reection of light from an uneven or granular surface, resulting in an
incoming light wave being reected at a number of angles. Diffuse reection is the
opposite of specular reection. It is the difference between glossy (specular) and matte
(diffuse) paints.
Dispersion: The effect seen when a beam of light passes through a prism and is split up
into different wavelengths of light.
Efcacy: Refers to the amount of light produced by a light source, usually measured in
lumens. Efcacy species how many lumens are emitted per watt and thus how efciently
electricity is converted into visible light.
Emitter: In Maxwell Render, “emitter” refers to geometry that has an emitter material
applied to it.
Focal length: The focal length of a lens refers to the distance between the lens itself
and its focal point (where the light will be focused, usually where the lm is). The focal
length of a lens determines the eld of view (FOV), or how much you see of your scene,
and also the DOF. A small focal length lens (15-24mm) is said to be a wide-angle lens
because it captures a lot of the scene (it has a wide FOV), and its DOF is wide (almost
all the objects in the scene will be in focus). A large focal length lens (80-200mm) is said
to be a telephoto lens as it acts like a binocular, “zooming” in to a particular area of your
scene (it has a small FOV) and the DOF will be very narrow (only a small portion of your
scene will be in focus).
FPS: An abbreviation for “frames per second”.
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