
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 101
not need any decimals at all; others may require 3 or 4 decimals. If you want to move an
object in very small increments you can increase the number of decimals.
Using the Viewport and Cameras
The viewports in Studio are OpenGL® based and display all the scene items (objects,
cameras, etc.).
You can create as many viewports in a layout as needed. A viewport can be switched to
display a 3D/ 2D viewport.
Navigation
These are the basic functions to navigate in the graphical viewports:
• ALT + LMB = Rotate camera around the target origin
• ALT + MMB = Pan camera
• ALT + RMB = Zoom camera in/ out
• ALT + CTRL + LMB = “Slow-mode” – slowly rotate camera around the target origin.
The up/ down arrows on keyboard can be used to change how slowly the camera
should move in this mode. You can repeatedly press the up/ down arrows to adjust,
then use ALT + CTRL + LMB.
• ALT + CTRL + MMB = “Slow-mode” – slowly pan camera.
• ALT + CTRL + RMB = “Slow-mode” – slowly zoom camera in/ out.
• ALT + SHIFT + LMB = Rotate camera target around the camera origin.
• ALT + SHIFT + RMB = Displace camera origin along the look-at direction. This also
moves the camera’s focal point (camera target), along with the camera.
• ALT + SHIFT + MMB = Roll camera.
* The Ctrl key in Windows corresponds to the Cmd key in Mac OSX, so wherever the Ctrl
key is used on a shortcut, Mac users should use the Command key.
Additionally, there are quick navigation options when right-clicking on a viewport:
• Reset Viewport will reset the viewport to a default perspective view.
• Look at Selection applies to both camera and perspective view and it centers the
selection in the viewport without changing the position of the viewer or the camera
zoom.
• Center Selection centers the current selection (objects and/ or groups) in the
viewport.
• Center Scene centers the entire scene in the viewport.
2D / 3D Viewports
Maxwell Studio provides perspective and orthographic viewports. The buttons at the top
of the viewport allow you to quickly change between views:
• Perspective allows you to change between the perspective/ cameras point of view.
When clicked, a menu appears listing the available cameras and perspective views.
• The Shaded option will change the display mode of the window. Please see the
Display Modes section below for more details.
• The 3D button can be clicked to change to a 3D perspective view; by default it will
show the last active perspective in that window.
Clicking any of the other letters will change the viewport to an orthographic view:
• T for top
• D for bottom
• L for left
• R for right
• F for front
• B for back
Pressing the I key on your keyboard will enable/ disable the information text displayed in
the viewports.
Shading Modes
Maxwell Studio provides different shading modes in the viewports. You can choose the
appropriate mode by clicking on the display mode menu in the viewport title bar.
The following shading mode options are available:
• Bounding box: Only bounding boxes of the objects are shown.
• Wireframe: Only wireframes are shown.
• Hidden line: Like wireframe, but backfacing polygons are not shown.
• Flat: Flat shading.
• Toon: Cartoon shading.
• Shaded: Smooth shading.
• Texture decal: Textures are previewed in the viewport without shading.
• Textured: Textures are previewed in the viewport with shading.
• Texture Blend: Textures are blended together with opacity values and previewed in
the viewport with shading.
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