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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 10. Maxwell Materials | 57
F.01 Material preview
By right-clicking on the material preview image or using the Preview menu in the Material
editor, you can access some specic options:
Select Scene: You can use any MXS le to preview your materials. By default
Maxwell Render uses the defaultpreview.mxs le in the preview folder of your Maxwell
installation folder. The list shows all the scenes found in this folder.
Load Scene: Load a scene to use in the material preview.
Previews: This dropdown will list all the saved material swatches. Each swatch will
have a small preview and you can select it from the list to revert the material settings
to that swatch. Alternatively, you can use the Browse swatch button at the bottom of
the Preview section.
Store: Store the current material settings as a swatch. The saved swatch will save
all settings from the entire material, including if a texture is activated or not, texture
tiling, etc. Please note that these swatches are saved temporarily and will not be
available when you re-open the scene.
Remove: Remove the currently selected swatch.
Export:
To MXS: Export the currently selected swatch to the current scene and add it to
the material list.
To MXM: Export the currently selected swatch to a new .mxm le.
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Please note: these two options will only work if you have a saved swatch in the material.
Options: This eld species the quality and the size of the material preview. Complex
materials may require a higher Sampling Level. Use this led to specify the SL, Render
Time and Scale of the material preview. These options are also available in the
Preferences panel, and they will be used as defaults.
Making your own preview scenes: The material preview window can render any
MXS. Preview scenes are useful to preview specic scenes or objects. When the
Right-click menu is open, all the MXS les available in the preview folder are shown,
allowing you to choose the one you need. Create your MXS scene as usual, but make
sure the scene has a material called “preview” applied to the object(s) you want to
use for material previewing. Then save your MXS in the preview folder located in the
Maxwell installation folder.
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Tips for creating preview scenes
Keep the scene as simple as possible, with few emitters and without using heavy
geometry. This way the preview will start and render faster.
Make sure the object with the preview material has UVs applied to it; otherwise
you will get an error trying to preview a material that uses textures.
Keep an eye on the scale of your preview scene and the scale of your preview
object. For example, if your preview object is 2cm in size and the camera in
the scene is close to the object, and you are trying to preview a displacement
material set to use an absolute height of 50cm, the preview will take a very long
time to start. In addition, the preview might look completely black because the
displacement has actually gone past the camera – it sees the “inside” of the
object.
10.02.06 The Right-click Menu
Right-click in the panel of the material component tree to display the main tools. You can
access the same tools through the Edit menu in the Material Editor. The following menu
appears:
Add Layer: Add a new layer to a material. The layers work like different materials
stacked one over the other in a layered object (i.e.: a shiny layer of paint over a wood
surface). Each layer represents a complete material, with as many BSDF components
inside as you like. Please see the Stacked Layers system description in Chapter 10.3
for more information.
Add BSDF: Add a new BSDF component to the current layer. You can add as many
BSDF components to a layer as you like.
Add Emitter: Add an emitter component. Emitters can be mixed with a material. For
example, if you have applied a glass material to a light bulb with the emitter turned
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