Arrow Group Industries LM86 Manual do Utilizador Página 7

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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 7
2 THE MAXWELL REALITY. UNDERSTANDING
MAXWELL’S APPROACH TO RENDERING
While Maxwell Render is uncomplicated and straightforward, it does make use of some
concepts and functions that may be new or different to you. They account for Maxwell
Render’s superb quality and realism. It is important to understand these concepts and
how they differ from more commonly used notions before you start working with Maxwell
Render. Note that these functions are explained in further detail later on in the manual.
2.01 Lighting in Maxwell Render
Light sources in Maxwell Render™ are dened by spectral characteristics and a light
source usually possesses a lot of information about the intensity of emission at any of the
possible wave lengths.
Maxwell Render does not use abstract lights typically used in traditional 3D applications
(distant, point, omni, spotlights). Instead, Maxwell Render uses actual geometry with
emitting materials. This approach to simulate lights emulates what happens in the real
world and mimics real-world lights, producing a high degree of realism, outputting smooth
shadows, providing a natural light distribution in your scene, and increasing the overall
quality of your image. Maxwell Render can handle large numbers of lights in a scene
without the performance loss sometimes experienced in other applications.
Lights in Maxwell Render™ are created applying an emitter material to an object. You can
adjust the color and intensity of the emitter using everyday terms like watts or efcacy,
or you can look into more advanced denitions using lumens, lux, Kelvin degrees, and
RGB. If you are new to Maxwell Render, it is best to start by selecting an emitter from the
Presets dropdown.
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