
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 114
12.05 Materials Editor, Material List and Material Browser
F.01 The Material Editor
12.05.01 The Material Editor
The Material Editor inside Studio has the same capabilities as the Material Editor standalone.
It is designed to provide you with full control to create your materials using multiple layers,
combinations of different surfaces (BSDFs) inside each layer, add emitter components,
displacement, coatings, etc.
For a fuller explanation of Maxwell materials, see Chapter 10.
As in the Material Editor standalone, the material preview window allows you to get a quick
preview of the material while you are editing it. When you are changing your material
parameters, double-click in the preview sample image to refresh the preview with the
new parameters, or click on the Refresh Preview button (green double-arrow icon), and
Maxwell Render will compute a preview of your material. During the preview, the green
icon will be replaced by a red square icon, to indicate that it is calculating your preview.
This Material Editor has also Maxwell Fire capabilities, giving you a constant interactive
preview of your material.
To enable Maxwell Fire on your Material Editor, simply press the lock icon. While this icon
remain locked, your preview will be fully interactive, displaying the changes in the material
in real time, giving you extremely precise control over the material you are creating.
Two different qualities are available for this interactive preview: Draft and Production
quality.
You can also set the rendering time and sampling level for the material preview to be
calculated.
These preview options (including the preview sample scene used for rendering the
material) are accessible by right-clicking in the preview sample image or from the Preview
menu in the Material Editor.
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Note: When Maxwell Fire is enabled in the Material Editor (lock icon enabled), the
interactive preview is disabled on the Maxwell Studio main viewport, to give priority to the
material creation.
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