
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 15. Appendix II. Progressive rendering workflow | 129
15 APPENDIX II. PROGRESSIVE RENDERING
WORKFLOW
“Maxwell Render has a really good feature that lets you continue to render a sequence
after you have stopped it once. For example, depending on the scene, let’s say that
Maxwell Render needs to achieve 20 sampling levels before the image is completely free
of grain. Again, as an example, this takes three hours to achieve. To render them up to
the rst 12 sampling levels (SL), though, only takes a few minutes, as every sampling level
approximately doubles the render time. At SL 12, even though it’s a bit grainy, we can
clearly check that it looks how we want without any bugs, collisions of geometry, etc. Once
approved, we then take those images into comp and start doing the post work needed.
At the same time, we send the SL 12 images to the render farm and continue rendering
them up to the nal SL level.
Before we always had to wait for the rendered frames to be nished before going into
comp.
This way it feels really nice to be nished before the rendering is done.”
Michael Bengtsson, CEO/VFX supervisor at Meinbender Animation Studio
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